Ghost recon future soldier review12/2/2022 ![]() ![]() They all revolve around saving war prisoners, curb-stomping terrorists, or driving tanks/helicopters/fighter jets/etc. Part of this stems from my utter lack of interest in what goes on with the plot and characters in these games. I want it to trick us into thinking it’s another Call of Duty before violently slapping us across the face with a sudden zombie invasion, robot uprising, something. I want a modern shooter, like a Medal of Honor, a Battlefield, a Call of Duty, or a SOCOM to start off like any other modern warfare style shooter before going balls to the wall crazy. It also looks insanely cool when you’re messing with a gun and it explodes into a bunch of parts so you can see and switch out each one. Much of its success can be attributed to its claims of having millions of guns, and thanks to the deep weapon customization in Future Soldier, I’m sure there about as many variants of each weapon. Borderlands hyped its five bazillion guns and it eventually went on to become one of the biggest hits of 2009. I really feel they should’ve pushed the weapons customization harder as the feature that sets this game apart from the ever deepening sea of shooters. This might be a good-looking game, but I wouldn’t know it because all I remember is the blue grid outlines of my Eagle Eyes 9000. It makes your job of hunting down your targets infinitely easier, but it also hides the well-designed environments. The problem with options like this is they’re so incredibly useful that you never want to turn it off. It acts much like the detective vision in Batman: Arkham City, and unfortunately for me, it’s abused almost as often. Occasionally, you’ll have to make use of a special vision mode that lets you see despite harsh conditions (like the aforementioned sand storm) or through objects in the environment. It worked great in Conviction and I love it just as much in Future Soldier. The co-op works nicely when you play it with friends and thanks to the Splinter Cell: Conviction-esque target marking system you can flag foes for you and your friends or your AI squad mates to take down all at once. Not enough games have four player co-op and the ones that do, like Borderlands and Halo, are games I end up keeping long after I’ve traded in similar titles. You can go it alone or with up to three friends, an option that makes this game infinitely more replayable. I say “us,” because your squad always consists of four soldiers. There was even a sand storm at one point that was pretty neat, especially since we had to use our special visors–which probably had a cool name followed by a series of numbers, like Eagle Vision 9000, or something like that–in order to see the baddies who were only a few feet in front of us. Were there climactic battles in big, open environments? Most definitely. I usually like to touch on the story when I review a game, but I have this problem where the plot of every military shooter I play gets mixed up. The Baby Factor: If Army of Two got together with Splinter Cell: Conviction for a night of friendly fire–where at one point Army of Two would tell Splinter Cell it can put a bullet in its magazine any day- Future Soldier would be the result. Find out if this might be your bag in my review. ![]() Future Soldier might not be the best of the series, but that doesn’t mean it should be cast aside. What I didn’t know was how crazy fun it is to mark targets and let my squad do the dirty work while I laid back and sipped a Mojito, or how intensely cool it is to pull apart a gun to see and customize all its components. I knew there would be a lot of shooting, some military lingo I’d have no chance of understanding, and probably a few terrorists. Having never really played a Ghost Recon game, I wasn’t entirely sure of what I should expect from Future Soldier. ![]()
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